(Sensory Interaction Aid)
The amount of time people spend consulting their personal devices for information, social interaction, and entertainment has dramatically increased over the last decade. Research suggests that as average usage reaches over 7 hours per day, we are beginning to lose some of our ability to decipher human emotion. This effect is especially detrimental for children and young adults that are still in stages of critical social development, and its impact on this generation is yet to be fully understood or quantified.
S.I.A. (Sensory Interaction Aid) is a multi sensory aid designed for a generation that has become unable to interpret the emotions of others.
A pair of glasses that serve as a platform to support a host of modules that gather information on the subject, and relay their meaning to the user through variations of sensory visualization. As animals, we have evolved to subconsciously project our emotional and physical states by emitting chemicals into the atmosphere, manipulating our visual disposition, and adjusting our vocal presence. These modules serve as a liaison between these enduring human artifacts, and a mind lost in familiarity to receiving them.
The SmSe module uses a camera to capture visual input from the specimen such as pupil dilation, body language, and adjustment in facial muscles, to output associated fragrances to the user in a dimensional axis of clarity and intensity.
The HeSm module is a headphone that utilizes environmental sensors in the back of the ear cup to take in atmospheric data such as pheromone production, CO2 emission, and perspiration levels. The user experiences these factors through feedback of associated sounds that fluctuate in proportional scales of pitch, timbre, and intensity.
The SeHe module takes in audible data from the subject using language recognition, reading inflection in voice, and environmental contextual factors, and relays them in a corresponding visualization based on color, intensity, and shape.